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Each ship in the world of Elite: Dangerous can be outfitted with various weapons. These weapons are typically organized into three basic types: |
Each ship in the world of Elite: Dangerous can be outfitted with various weapons. These weapons are typically organized into three basic types: |
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− | * [[Energy]] |
+ | * [[Energy Weapons]] |
− | * [[Projectile]] |
+ | * [[Projectile Weapons]] |
− | * [[Energy Projectile]] |
+ | * [[Energy Projectile Weapons]] |
Additionally, weapons in these categories fall in one of three variations, either Gimballed (the weapon will track a target that is within the cone of fire infront of the ship, usually 120 degrees), Fixed (the weapon only fires straight ahead) or Turreted (The weapon will fire automatically at any hostile target in a 360 degree field of fire, depending of the placement of the weapon on the ship). |
Additionally, weapons in these categories fall in one of three variations, either Gimballed (the weapon will track a target that is within the cone of fire infront of the ship, usually 120 degrees), Fixed (the weapon only fires straight ahead) or Turreted (The weapon will fire automatically at any hostile target in a 360 degree field of fire, depending of the placement of the weapon on the ship). |
Revision as of 04:15, 7 October 2014
Weapons | |
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Every ship in Elite: Dangerous can be outfitted with a variety of deadly and dangerous weaponry.
Weapons
Each ship in the world of Elite: Dangerous can be outfitted with various weapons. These weapons are typically organized into three basic types:
Additionally, weapons in these categories fall in one of three variations, either Gimballed (the weapon will track a target that is within the cone of fire infront of the ship, usually 120 degrees), Fixed (the weapon only fires straight ahead) or Turreted (The weapon will fire automatically at any hostile target in a 360 degree field of fire, depending of the placement of the weapon on the ship).
Classes
Each weapon also has classes, indicating increase in strength and accuracy. The class level that can be equipped depends entirely on the level of hardpoint; that is, Class 2 Hardpoints can equip Class 2 and below, Class 3 can equip Class 3 weapons and below, etc.
Weapons
Beta 2
- Energy
- Pulse Laser
- Beam Laser
- Burst Laser
- Projectile
- Multicannon
- Cannon
- Fragment Cannon
- Missile Rack
- Mine Launcher
- Energy Projectile
- Plasma Accelerator
- Rail Gun